by Gaelstrom » Thu Aug 11, 2011 3:47 pm
I rewatched Fanboy Soze with Troy last night, and for the most part, we both agreed that it was very solid and beautifully done after the first five minutes, but that the first five minutes were rife with a lot of issues that just didn't work for the overall production. Basically we came to a consensus as we watched that the point where the plot finally had the time to sink in was during the Code Magenta Box Set advertisement, where the overall theme joke was very clearly established in a context. It even went on longer than it needed to, but contained a lot more jokes, so of course was fun and it didn't matter that it went on so long.
But the true issues I believe existed because of lack of establishment of characters. That first scene with a bunch of random voice overs and the city explosion just didn't work to establish much of anything in the context of the story we found. The voice overs were all old dub parodies and such, and yet then this explosion happens, and then suddenly there's an establishing narration, so it comes off very disjointed, especially with the later scenes. In general we believed that the 'past' should have been given another half-minute to a minute of making fandom in the 90s and the horrible dubbing rewrites into more of an antagonist setting.
After that, the big thing I caught was the lack of establishment of any of the characters. They're all walking out of this room (I never caught the 'Video Two' reference at all, the sign was too covered) and thankfully there's enough references to help you get the con reference, but it's pretty quick. It could have used a title card of some sort like in Otakudom. After that, you do the double flash-back, which as a self-contained joke was good, but unfortunately only managed to be even more confusing. Somewhere in there, you had Tetsuo speaking as Glados and the tanks exploding and all that to Linkin Park, and all of it lacked any cohesive context to help really establish what was happening. Even having seen it before, I was trying to figure it out.
The last major element which coincides with that is establishing our main character. Fanboy Soze is introduced very late in the game, and not given much screen time to establish him as the character to follow. If we've seen Akira, we know, but we don't know why we should follow him. The weakest plot connection in the whole thing for me is when he ends up being Fanboy Soze and having some kind of connections and such. I know it's a parody, so it was fine as a twist, but I found that you should have started off juuuust a bit slower and sacrificed the flashback joke to help establish the past and future scenarios, and then more of an establishing shot of the setting and what the downfall of anime has done to the culture and how the people need the help. Things began really picking up and being far more cohesive around the point with the Megatainment board meeting and that Magenta Box set. After that I don't really have any major issues with the rest of the parody. The lip-syncing got exponentially better compared to the beginning scenes, and as such was far less distracting from being drawn into the whol thing.
David Krein
Gaelstrom Productions
AMV Salad 3, 4, and 5